![]() ![]() With the approach 2:įor(var i = 0 i < imageArray.length i++)įor(var i = 0 i < imageArray. You may want to give them names that contain index of their position in the array (again, in a loop). Keep currently displayed image in a special variable Then add mouse event listeners to thumbnails (in a loop preferably) and when they are clicked - display an image that corresponds to the clicked thumbnail in the imageArray in the corresponding index. It seems like you need to link your thumbnails via, maybe, array/arrays and then refer to them via indexes: ![]() Selecting a region changes the language and/or content on try to avoid timeline like a plague so all the suggestions refer to this my preference. Using keyframe you can set a position, add anchor points, actions, comments and so on. You can also add a blank keyframe to the timeline as a placeholder for symbols you plan to add later or to explicitly leave the frame blank. A keyframe can also be a frame that includes ActionScript® code to control some aspect of your document. You place frames in the timeline in the order you want the objects in the frames to appear in your finished content.Ī keyframe is a frame where a new symbol instance appears in the timeline. In the timeline, you work with the frames to organize and control the content of your document. In the Timeline or the Elements panel, click the Open Actions button for the triangle element. You’ll add a mouseover event to the triangle button that tells the symbol to begin playing. A brief description of some of the concepts on frames is explained below for your reference. The symbol is currently stopped at 0 seconds. The total number of frames in your movie, and the speed at which they are played back, together determine your movie's overall length. Quick share and publish your animationsĪdobe Animate documents divide lengths of time into frames similar to films. Frames are at the core of any animation, dictating each segment of time and movement.Best Practices to optimize FLA files for Animate.Best practices - SWF application authoring guidelines.Best practices - Tips for creating content for mobile devices.Controlling external video playback with ActionScript.Export graphics and videos with Animate.Working with Custom Platform Support Plug-in.Best practices - Accessibility guidelines.Best practices - Organizing ActionScript in an application.Publishing AIR for Android applications.How to package applications for AIR for iOS.Creating and publishing a WebGL document.Automating tasks with the Commands menu.Apply patterns with the Spray Brushtool.Working with Illustrator AI files in Animate.Working with Adobe Premiere Pro and After Effects.Strokes, fills, and gradients with Animate CC.Creating and working with symbol instances in Animate.Transforming and combining graphic objects in Animate.Optimization options for Images and Animated GIFs.Export animations for mobile apps and game engines.Using web fonts in HTML5 Canvas documents.Use the Stage and Tools panel for Animate.Using Creative Cloud Libraries and Adobe Animate.Using Google fonts in HTML5 Canvas documents.Virtual Reality authoring and publishing.Best practices - Advertising with Animate.Add interactivity with code snippets in Animate.Create and publish HTML5 Canvas documents in Animate. ![]()
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